Its new its swish and it costs less than a new bike. Yes thats right the Acer Aspire One Cloudbook was made for Linux.
Heres how to do it.
1. Burn a copy of Fedora Core to a USB using RUFUS.
2. Boot from F12 the USB.
3. Erase the original Disk and install a fresh OS.
4. Set Password in BIOS and add Grub.iefi file to Database
Reboot
Only downside is as I now discovered it has limitations on floating point precision. So very small numbers that work on my Toshiba dont work on the netbook. Possible workaround is to use BOOST.
Other than that everything else works very well and it is way swish and fast as it should be running the N3050 chipset it is able to do parallel processing - (The whole point of me getting this netbook).
I installed OpenCL with little difficulty. Intels SDK for building Parallel processing into your programs.
1. Download OpenCL SDK for Linux
2. Extract the CPU Librarys from the RPM using RPM2CPIO
3. Install the Librarys to your machine and include them in the /etc/opencl/vendors list.
4. Install the headers and the base via dnf
5. Run the examples
Now all I need to do is figure out how it works!
PS : Be warned though it does require the most recent Fedora as Older versions wont recognise the Solid State disc at boot time.
Thursday, 16 February 2017
Monday, 13 February 2017
The quest for a Pure Virtual economy?
A virtual economy based entirely in cyberspace bears a striking resemblence to how we are living today.
People perhaps without knowing are infact already completely emmersed in an artifical world of ecommerce connected and interconnected by highspeed information networks.
It wouldnt take much to turn this world entirely virtual. And this was infact what we did with the first space habitat - alpha 1.
Those living and working in space occupied their time within a virtual world of hyper-commerce, trade and advertising, sales and negiotiations including recruitment and personal management was all incorporated into the avatars that already existed within the internet - now a precursor to this newly evolved form of society.
AI could replace some of the more administrative roles and when possible and when trained correctly could mimick many of the functions that required a human personality.
Those no longer required onboard Alpha one could enjoy a lifestyle afforded by their AI counterparts or work shadows whilst the many newly recruited VR entrepreneurs and socialites would continue to push the envolope in what could not be acheived by machines. They negotiated transactions for mineral resource aquasitions the transport of food, air and materials aswell as distribution agents, manufacturers and the like some of which where entirely robotic some were entire industry's with millions of workers all performing technical functions throughout the new worlds.
It is a starting point that those that can communicate effectively and manage resources and people remotely aswell as those that can buy sell and serve to a community living entirely in a virtual reality would be the first to enjoy a life aboard a new age city in space.
However those that would build it and maintain it and push the limits of space dwelling and exploring to its limits would necessarily be chosen carefully and not become the concern of these virtual lifers.
Space dwelling is in fact a perfect place for virtual lifes to prosper without limits. Technology now possible to allow freedom of movement and the interconnectivity of a virtual world is perfect for those that are in a majority living entirely within a virtual machine laden world.
From Bed to tablet
From Sofa to TV
From house to gym
From house to car
From Car to plane
From Everywhere to phone Everyone --> Entirely virtual
From Person to Person only a matter of time before this can become Virtual
But ofcourse our working world neednt be about face to face contact and for the most part it isnt.
Intimacy of personal contact is essential to most business and life as we know it. However much of our face to face business is a rare custom not always honoured at the lower levels.
In a space world meeting others would be easy to acheive with the inclusion of communal spaces. The bucky ball has the largest known communal space in which all denisens of the ball can meet and converge within this space and leave in groups via a space elevator to earth or around the station using a magnetic lift service to the available ports and onboard a space vessel bound for any particular point within our planetary system.
Each space habitat or space station can be conjoined via gravity synced walkways - rather like arriving at a door that moves to sync with the rotation of the station.
The question is whether or not it is possible to have a completely virtual economy if it was then how would it work.
Already many of our jobs do not require any physical action towards constructing or manufacturing commercially viable products and in fact much of the manufacturing industry is operated by machines albeit with human operators one could indeed invisage there being as there is already a dominant cast of workers that could perform their function without need to ever physically change their environment except to recieve and implement personal aquisitions.
This entirely consumer based society could function extremely well in space creating commerce for goods manufactured using automated technology as it is already the case that most people do not create the products they consume.
In a purely abstract sense these consumers could exist within a purely virtual economy one which would bare some resemblence to a online computer game. Within this game there are winners and losers. Successful players would be those most capable with the technology to impress upon others the need to consume their products or services.
Credit would therefore be issued in this virtual economy and advertising would be a key ingrediant in a virtual economy that sues social networking to acheive all of its goals.
However the danger is that without regulation consumer choice would be stymied by the restrictions based on the real products that are available to these space farers.
In a purely virtual economy these restrictions would be kept constant as the technology to create an abundance of variety and form would be limited to what is space worthy.
There may be new products that could fill this gap and ofcourse survival in space requires innovation.
However at present the choices and limitations in space prevent a space economy from emmerging first there must be a suitable habitation similar to earth and second a supply and demand chain that makes such requirements for life a matter of commerce.
A successfull station would be one that doesnt only rely on the universal provisions awarded it to remain alive.
For example an overabunance of sea food or a plentiful supply of space grain or water storage capacity. All these features of a space habitat could be varied depending on the requirements of its patrons.
A bare bines station would therefore evolve the capacity for these variations that would stimulated trade and value stations according to their resources and proximity to mining stations on nearbouring planets.
The virtual economy could theoretical start at any time in this evolutionary course ....
Experiment test the validity of a purely Virtual Economy :
Construct a realistic Model of the social economic environment surrounding several business such that their communications are all limited to this model and those that are inside it.
There must be hundreds of examples of how this could be acheived. Realistic data is feed into the model e.g stock prices,product prices, product varients, consumer demand and a customer database linked to turing models of consumers or if necessary real life consumers.
Now we have a purely virtual economy. Like a sandpit for these businesses who are completely unaware of the fact that it is all a simulation.
And watch it tick over. Will it generate an income without anything real being produced. Would the generated interests in these virtual products be useful for something would this demand for a product that doesnt exist convievably be a confidense in a market that would yield an income to those that are working within it.
Say the product is entirely plausable like a way of prolonging the life of orange juice.
One company sells this product to another who in turn aquires an amount of oj from a simulated source and sells it for a profit to another source - translated as a real trade in say currency.
Company B beleives confidently that it can make money from these Oranges that are preserved for longer.
Company A beleives it has sold a product that doesnt exist. Would this transaction be required or could the value of this confidence be enough to generate an income for company A.
Company B pays Company A and Company A pays its sales team a bonus. Its workers are paid in virtual money but they dont know the difference.
They can spend this money its real and comes from a trade being done outside of the simulation being a trade in some randomly chosen stock predicted to generate an income from this interest.
Unfortunately you cannot seperate the world in which they spend this money and the virtual world.
If you did then the value of this money would be self-contained within the virtual economy as would the amount of profit from this original transaction.
Could the simulation acheive this and sustain a pure virtual economy one in which the players are all duped by a machine that provides for each player differentially depending on his/her success.
As we know there are many jobs that command incomes disproportionate to the actual real value of the role.
Interesting. Does an economy demand something to be real or could we be living in a world of confidence?
People perhaps without knowing are infact already completely emmersed in an artifical world of ecommerce connected and interconnected by highspeed information networks.
It wouldnt take much to turn this world entirely virtual. And this was infact what we did with the first space habitat - alpha 1.
Those living and working in space occupied their time within a virtual world of hyper-commerce, trade and advertising, sales and negiotiations including recruitment and personal management was all incorporated into the avatars that already existed within the internet - now a precursor to this newly evolved form of society.
AI could replace some of the more administrative roles and when possible and when trained correctly could mimick many of the functions that required a human personality.
Those no longer required onboard Alpha one could enjoy a lifestyle afforded by their AI counterparts or work shadows whilst the many newly recruited VR entrepreneurs and socialites would continue to push the envolope in what could not be acheived by machines. They negotiated transactions for mineral resource aquasitions the transport of food, air and materials aswell as distribution agents, manufacturers and the like some of which where entirely robotic some were entire industry's with millions of workers all performing technical functions throughout the new worlds.
It is a starting point that those that can communicate effectively and manage resources and people remotely aswell as those that can buy sell and serve to a community living entirely in a virtual reality would be the first to enjoy a life aboard a new age city in space.
However those that would build it and maintain it and push the limits of space dwelling and exploring to its limits would necessarily be chosen carefully and not become the concern of these virtual lifers.
Space dwelling is in fact a perfect place for virtual lifes to prosper without limits. Technology now possible to allow freedom of movement and the interconnectivity of a virtual world is perfect for those that are in a majority living entirely within a virtual machine laden world.
From Bed to tablet
From Sofa to TV
From house to gym
From house to car
From Car to plane
From Everywhere to phone Everyone --> Entirely virtual
From Person to Person only a matter of time before this can become Virtual
But ofcourse our working world neednt be about face to face contact and for the most part it isnt.
Intimacy of personal contact is essential to most business and life as we know it. However much of our face to face business is a rare custom not always honoured at the lower levels.
In a space world meeting others would be easy to acheive with the inclusion of communal spaces. The bucky ball has the largest known communal space in which all denisens of the ball can meet and converge within this space and leave in groups via a space elevator to earth or around the station using a magnetic lift service to the available ports and onboard a space vessel bound for any particular point within our planetary system.
Each space habitat or space station can be conjoined via gravity synced walkways - rather like arriving at a door that moves to sync with the rotation of the station.
The question is whether or not it is possible to have a completely virtual economy if it was then how would it work.
Already many of our jobs do not require any physical action towards constructing or manufacturing commercially viable products and in fact much of the manufacturing industry is operated by machines albeit with human operators one could indeed invisage there being as there is already a dominant cast of workers that could perform their function without need to ever physically change their environment except to recieve and implement personal aquisitions.
This entirely consumer based society could function extremely well in space creating commerce for goods manufactured using automated technology as it is already the case that most people do not create the products they consume.
In a purely abstract sense these consumers could exist within a purely virtual economy one which would bare some resemblence to a online computer game. Within this game there are winners and losers. Successful players would be those most capable with the technology to impress upon others the need to consume their products or services.
Credit would therefore be issued in this virtual economy and advertising would be a key ingrediant in a virtual economy that sues social networking to acheive all of its goals.
However the danger is that without regulation consumer choice would be stymied by the restrictions based on the real products that are available to these space farers.
In a purely virtual economy these restrictions would be kept constant as the technology to create an abundance of variety and form would be limited to what is space worthy.
There may be new products that could fill this gap and ofcourse survival in space requires innovation.
However at present the choices and limitations in space prevent a space economy from emmerging first there must be a suitable habitation similar to earth and second a supply and demand chain that makes such requirements for life a matter of commerce.
A successfull station would be one that doesnt only rely on the universal provisions awarded it to remain alive.
For example an overabunance of sea food or a plentiful supply of space grain or water storage capacity. All these features of a space habitat could be varied depending on the requirements of its patrons.
A bare bines station would therefore evolve the capacity for these variations that would stimulated trade and value stations according to their resources and proximity to mining stations on nearbouring planets.
The virtual economy could theoretical start at any time in this evolutionary course ....
Experiment test the validity of a purely Virtual Economy :
Construct a realistic Model of the social economic environment surrounding several business such that their communications are all limited to this model and those that are inside it.
There must be hundreds of examples of how this could be acheived. Realistic data is feed into the model e.g stock prices,product prices, product varients, consumer demand and a customer database linked to turing models of consumers or if necessary real life consumers.
Now we have a purely virtual economy. Like a sandpit for these businesses who are completely unaware of the fact that it is all a simulation.
And watch it tick over. Will it generate an income without anything real being produced. Would the generated interests in these virtual products be useful for something would this demand for a product that doesnt exist convievably be a confidense in a market that would yield an income to those that are working within it.
Say the product is entirely plausable like a way of prolonging the life of orange juice.
One company sells this product to another who in turn aquires an amount of oj from a simulated source and sells it for a profit to another source - translated as a real trade in say currency.
Company B beleives confidently that it can make money from these Oranges that are preserved for longer.
Company A beleives it has sold a product that doesnt exist. Would this transaction be required or could the value of this confidence be enough to generate an income for company A.
Company B pays Company A and Company A pays its sales team a bonus. Its workers are paid in virtual money but they dont know the difference.
They can spend this money its real and comes from a trade being done outside of the simulation being a trade in some randomly chosen stock predicted to generate an income from this interest.
Unfortunately you cannot seperate the world in which they spend this money and the virtual world.
If you did then the value of this money would be self-contained within the virtual economy as would the amount of profit from this original transaction.
Could the simulation acheive this and sustain a pure virtual economy one in which the players are all duped by a machine that provides for each player differentially depending on his/her success.
As we know there are many jobs that command incomes disproportionate to the actual real value of the role.
Interesting. Does an economy demand something to be real or could we be living in a world of confidence?
Podwell : Doing-the-Math
To convert say a london property with average 1,200 sqr meter space costing £500,000 with mortgage monthly repayments of £2.617 (3.92 int) for 25 years.
Size of Podbay capsule = 2x1x1.25 m = 2.5 sqr meter
Upper floor is given to Podbays so thats 1,200 /2 =600 / 2.5 = 240 podbay - 40 podbay for access
Lower floor 1/3 of which has food vendors + eating area 1/3 showers men and women and toilets leaves 1/3 of 600 for access and podbay = 200 / 2.5 = 80 podbay
~= 280-300 podbays for an average London Terraced house worth 300,000
At a rent of £2 per night and an average use of 85%
85/100 * 300 * 2 * 7days in week * 4 weeks in month = £14,280
Utilitys = heating central 50 per week
water 35-50 per week
electric 50
internet 25 (High speed broad band multi-user)
staff 300*4 per week
mortgage 2,617 per month = 654.25 per week
Gtotal Running costs = £2029.25 per week *4 = £8,117 per month
Leaves profit of £14,280 - £8,117 = £6163 per month with 85% usage
Size of Podbay capsule = 2x1x1.25 m = 2.5 sqr meter
Upper floor is given to Podbays so thats 1,200 /2 =600 / 2.5 = 240 podbay - 40 podbay for access
Lower floor 1/3 of which has food vendors + eating area 1/3 showers men and women and toilets leaves 1/3 of 600 for access and podbay = 200 / 2.5 = 80 podbay
~= 280-300 podbays for an average London Terraced house worth 300,000
At a rent of £2 per night and an average use of 85%
85/100 * 300 * 2 * 7days in week * 4 weeks in month = £14,280
Utilitys = heating central 50 per week
water 35-50 per week
electric 50
internet 25 (High speed broad band multi-user)
staff 300*4 per week
mortgage 2,617 per month = 654.25 per week
Gtotal Running costs = £2029.25 per week *4 = £8,117 per month
Leaves profit of £14,280 - £8,117 = £6163 per month with 85% usage
Subscribe to:
Posts (Atom)